Up#8 - AGDG DEMO DAY 53 - Inquisitor Update


Menu Update

  • Shared Stash
  • Skill Menu Update

New Skill Branch

  • Elemental Shroud
    • you can find inside the [Arbiter] Skill Branch

New Skills

  • Inqusitor
    • Life Force
      • Support
      • skills cost Hp instead of Sp/Mp
      • hp cost = cost(Sp + Mp) * (200% - 10% per level)
    • Shield Breaker
      •  Active/Physical
      • Pierce Physical Defense(Reduction, Resistance, Block) by [25% + 5% per level]
      • compatible with [Physical(Melee/Range) Skills]
    • Soul Breaker
      • Support/Spell
      • Pierce Spell/Elemental Defense(Reduction, Resistance, Block) by [25% + 5% per level]
      • compatible with [Spell Skills] and [Arbiter Skills]
    • Passion
      • Active/Blessing
      • increases Attack by [100% + 20% per level]
      • instant buff
      • compatible with [Focus]
  • Deadeye
    • Focus
      • Active/Blessing
      • increases Hit by [100% + 20% per level]
      • increases Critical Hit by [100% + 20% per level]
      • instant buff
      • compatible with [Passion]
  • Elemental Shroud
    • Flame/Frost/Volt/Plague Shroud
      • Active/Blessing/Channeling
      • increases Fire/Cold/Lightning/Poison Resistance by [25 + 5 per level]
      • increases Fire/Cold/Lightning/Poison Reduction [1 per level]
      • not compatible with Priest Blessings
  • Electromancy
  • Lightning Strike
    • Active/Lightning/AOE
    • increases electrocute duration by [30% per level]
    • you can add [Multishot] to this skill
  • Lightning Storm
    • Active/Lightning
    • Ultimate Lightning Skill

Skill Update

  • Bash, Full Draw, Firebolt, Cold Bolt, Lightning Bolt, Poison Bolt
    • increased Attack bonus from [1~3] to [3]
  • Smite
    • increased Stun Chance and Duration from [30% per level] to [100% + 20% per level]
  • Critical Hit
    • increased Critical Hit Chance from [30% per level] to [100% + 20% per level]
  • Shock Spell
    • removed from game

Attack Modifier Update

  • Critical Hits
    • will apply status ailments absolutely (if any)
    • doubles DOT(Damage Over Time) Attack

Monster Update

  • Skills
    • [Lightning Strike] added to monster skill pool
  • Attribute
    • attribute value = area_level
  • Strong Monsters
    • spawns with equipment
    • buffed (complete priest blessings)
    • drops nice loot
    • will appear in the far sub levels of a zone
      zonesub_level
      110
      29, 10
      ....
      10+1, .., 10
  • Normal Mobs
    • won't spawn with equipment
    • receives bonus to offensive/defensive values
  • Mob Defensive Bonus
    • Resistances = 30 * area_level / 100
    • Reductions = 17 * area_level / 100

* area_level = zone - 1 + sub_level
* area_level value for bonus calculation caps at 100

  • Mob Offensive & Defensive Bonus
    • mobs will now recieve bonuses from weapons rolls
      Weapon PoolAttack Pool
      unarmed
      sword(1h), wand, bow2~4, 3~6
      sword(2h), staff4~8, 6~12
    • mobs that roll [unarmed, sword(1h), wand] can roll shield
      shieldbonus
      buckler1 reduction, 5 resistance, 10 block
      round2 reduction, 6 resistance, 12 block
      kite3 reduction, 7 resistance, 14 block
      tower4 reduction, 8 resistance, 16 block
    • weapon & shield bonus can be increased by rarity modifier (attack & reduction modifiers are only affected)
    • by zone 3 mobs can no longer roll for [unarmed], and those that roll [sword(1h)/wand] will always roll a shield
  • Color indicator Update
    • weapon & shield rarity/quality
    • strong monster

Loot Update

  • Loot will no longer overlap on the ground.

Item Modifier Pool Update

EquipmentModifier
Helmhp/sp/mp max, hp/sp/mp regen, resistance, attribute, hit, critical hit
Torsohp/sp/mp max, hp/sp/mp regen, resistance, reduction, move rate, hit, dodge
Gloveshp/sp/mp max, hp/sp/mp regen, resistance, reduction, atk, atkRt/cstRt, hit, crit
Bootshp/sp/mp max, hp/sp/mp regen, resistance, move rate
Shieldhp/sp/mp max, hp/sp/mp regen, resistance, reduction, block
Amulet (multiplier values only)hp/sp/mp max, hp/sp/mp regen, resistance, attribute, attack, attack/cast rate, hit, critical hit, block, dodge
Ring (flat values only)hp/sp/mp max, hp/sp/mp regen, resistance, attribute, attack, attack/cast rate, hit, critical hit, block, dodge
Belthp/sp/mp max, hp/sp/mp regen, resistance, reduction, attribute, attack, hit, dodge
Cloakresistance, dodge
Weaponattack, attack/cast rate, hit, critical hit, status mod

Bug Fix

  • Stash & Shared Stash
    • withdrawing gold or items when over bag capacity

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