Up#8 - AGDG DEMO DAY 53 - Inquisitor Update
Fantasy Combat Simulator 0.2 » Devlog
Menu Update
- Shared Stash
- Skill Menu Update
New Skill Branch
- Elemental Shroud
- you can find inside the [Arbiter] Skill Branch
New Skills
- Inqusitor
- Life Force
- Support
- skills cost Hp instead of Sp/Mp
- hp cost = cost(Sp + Mp) * (200% - 10% per level)
- Shield Breaker
- Active/Physical
- Pierce Physical Defense(Reduction, Resistance, Block) by [25% + 5% per level]
- compatible with [Physical(Melee/Range) Skills]
- Soul Breaker
- Support/Spell
- Pierce Spell/Elemental Defense(Reduction, Resistance, Block) by [25% + 5% per level]
- compatible with [Spell Skills] and [Arbiter Skills]
- Passion
- Active/Blessing
- increases Attack by [100% + 20% per level]
- instant buff
- compatible with [Focus]
- Life Force
- Deadeye
- Focus
- Active/Blessing
- increases Hit by [100% + 20% per level]
- increases Critical Hit by [100% + 20% per level]
- instant buff
- compatible with [Passion]
- Focus
- Elemental Shroud
- Flame/Frost/Volt/Plague Shroud
- Active/Blessing/Channeling
- increases Fire/Cold/Lightning/Poison Resistance by [25 + 5 per level]
- increases Fire/Cold/Lightning/Poison Reduction [1 per level]
- not compatible with Priest Blessings
- Flame/Frost/Volt/Plague Shroud
- Electromancy
- Lightning Strike
- Active/Lightning/AOE
- increases electrocute duration by [30% per level]
- you can add [Multishot] to this skill
- Lightning Storm
- Active/Lightning
- Ultimate Lightning Skill
Skill Update
- Bash, Full Draw, Firebolt, Cold Bolt, Lightning Bolt, Poison Bolt
- increased Attack bonus from [1~3] to [3]
- Smite
- increased Stun Chance and Duration from [30% per level] to [100% + 20% per level]
- Critical Hit
- increased Critical Hit Chance from [30% per level] to [100% + 20% per level]
- Shock Spell
- removed from game
Attack Modifier Update
- Critical Hits
- will apply status ailments absolutely (if any)
- doubles DOT(Damage Over Time) Attack
Monster Update
- Skills
- [Lightning Strike] added to monster skill pool
- Attribute
- attribute value = area_level
- Strong Monsters
- spawns with equipment
- buffed (complete priest blessings)
- drops nice loot
- will appear in the far sub levels of a zone
zone sub_level 1 10 2 9, 10 .. .. 10+ 1, .., 10
- Normal Mobs
- won't spawn with equipment
- receives bonus to offensive/defensive values
- Mob Defensive Bonus
- Resistances = 30 * area_level / 100
- Reductions = 17 * area_level / 100
* area_level = zone - 1 + sub_level
* area_level value for bonus calculation caps at 100
- Mob Offensive & Defensive Bonus
- mobs will now recieve bonuses from weapons rolls
Weapon Pool Attack Pool unarmed sword(1h), wand, bow 2~4, 3~6 sword(2h), staff 4~8, 6~12 - mobs that roll [unarmed, sword(1h), wand] can roll shield
shield bonus buckler 1 reduction, 5 resistance, 10 block round 2 reduction, 6 resistance, 12 block kite 3 reduction, 7 resistance, 14 block tower 4 reduction, 8 resistance, 16 block - weapon & shield bonus can be increased by rarity modifier (attack & reduction modifiers are only affected)
- by zone 3 mobs can no longer roll for [unarmed], and those that roll [sword(1h)/wand] will always roll a shield
- mobs will now recieve bonuses from weapons rolls
- Color indicator Update
- weapon & shield rarity/quality
- strong monster
Loot Update
- Loot will no longer overlap on the ground.
Item Modifier Pool Update
Equipment | Modifier |
Helm | hp/sp/mp max, hp/sp/mp regen, resistance, attribute, hit, critical hit |
Torso | hp/sp/mp max, hp/sp/mp regen, resistance, reduction, move rate, hit, dodge |
Gloves | hp/sp/mp max, hp/sp/mp regen, resistance, reduction, atk, atkRt/cstRt, hit, crit |
Boots | hp/sp/mp max, hp/sp/mp regen, resistance, move rate |
Shield | hp/sp/mp max, hp/sp/mp regen, resistance, reduction, block |
Amulet (multiplier values only) | hp/sp/mp max, hp/sp/mp regen, resistance, attribute, attack, attack/cast rate, hit, critical hit, block, dodge |
Ring (flat values only) | hp/sp/mp max, hp/sp/mp regen, resistance, attribute, attack, attack/cast rate, hit, critical hit, block, dodge |
Belt | hp/sp/mp max, hp/sp/mp regen, resistance, reduction, attribute, attack, hit, dodge |
Cloak | resistance, dodge |
Weapon | attack, attack/cast rate, hit, critical hit, status mod |
Bug Fix
- Stash & Shared Stash
- withdrawing gold or items when over bag capacity
Fantasy Combat Simulator 0.2
Status | Prototype |
Author | Sef |
Genre | Action, Role Playing |
Tags | 2D, Action-Adventure, Action RPG, Dungeon Crawler, Fantasy, Hack and Slash, Singleplayer, Top-Down |
More posts
- Up#9 - AGDG DEMO DAY 54Jan 06, 2024
- Up#007 - AGDG DEMO DAY 52Sep 02, 2023
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