Up#002 - Early Level Balance
Ease your way through early levels
- Player will now spawn with a Sword equipped and 5 Hp Potions
Initial Levels
- Level 1-1 will now only spawn normal Slimes and Warrior Humanoids
- Level 1-2 will introduce elemental attributes to enemies (2 out of 3 chance)
- Level 1-3 will introduce Wizard Humanoids
- Level 1-4 will introduce Archer Humanoids, and enemies can spawn with a Sword/Wand/Bow
- Level 1-5 enemies can spawn with a Longsword/Staff, and unarmed or equipped with a Sword/Wand enemies can spawn with a Shield
Monster Aggression
- monsters will grow increasingly aggressive as the level gets higher (fully aggressive by level 3)
Monster Skills
- Monsters will gain new skills the higher the area level is (eg slimes can use [Leap Slam] by level 2)
Fantasy Combat Simulator
Diablo/PoE inspired project. You can combine skills to make them more powerful!
Status | Prototype |
Author | Sef |
Genre | Action, Role Playing |
Tags | 2D, Action-Adventure, Action RPG, Dungeon Crawler, Fantasy, Hack and Slash, Singleplayer, Top-Down |
Languages | English |
More posts
- Up#006 - AGDG DEMO DAY 51Jul 07, 2023
- Up#005 - QoLMay 19, 2023
- Up#004 - AGDG DEMO DAY 50May 05, 2023
- Up#003 - Monster MightApr 17, 2023
- Up#001 - Quick TweakApr 13, 2023
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