Up#005 - QoL


Exit Point (Respite Zone 1)
- will not exit your current game anymore

Vendor & Stash
- removed HUD/Dashboard buttons
- can still be accessed via hotkeys 'V' (Vendor) & 'H' (Stash)

Auto Loot
- added 'Auto Loot' buttons at the bottom of 'Inventory Menu'
- de/activate auto loot by clicking on the buttons
- auto loot gold
- auto loot potion (options: all / present in inventory / present in hotbar)
- auto loot prompt 

Monster Density
- spawn points will now have a chance to spawn multiple monster. 
- spawnChance = 100 + ( zone_lv * 10 + sub_lv )

Monsters General
- Enemies will now gain Active/Passive Skills every 5 sub levels instead of 10(1 Zone)
- Player & Monsters base 'Move Rate' increased from 100 to 120
- 'Speed' mod now affects 'Move Rate' half its value beyond base value

Monster/Loot Target Highlight
- monsters/loot will be highlighted on mouse over and select/lock-on

Level Up Indicator
- You'll now be notified whenever you level up

Screen Zoom
- base zoom level is now 1.5
- Added zoom indicator and buttons on the hud

Skill Menu Tooltips
- tooltip objects have been added at the top-right below the skill points
- hover the cursor over [ ? ] to reveal tooltips

Skill Menu Navigation
- removed 'Return Buttons'
- click on icons/arrows to navigate

Cursor Indicator
- cursor style changes on mouse over interactable objects

'M1' On Click Target
- Attack skills assigned to 'M1' will now select on click (other hotkeys with target skills will still select on hover)

Shift + Click(Skill)
- 'M1' and 'Single Target' Attack Skills will auto-select nearest target within skill's range

New Font
- new font except for hud/dashboard and status timers

Bug Fix
- 'Target Indicator' now properly offsets when menus are open
- You cannot 'Weapon Swap' while 'Knockbacked', 'Stunned', 'Electrocuted', or 'Frozen'

Leave a comment

Log in with itch.io to leave a comment.