Up#004 - AGDG DEMO DAY 50
New Consumable Items
- Greater Hp/Sp/Mp Potion (tier 2) +30 Hp/Sp/Mp Regen
- Grand Hp/Sp/Mp Potion (tier 3) +90 Hp/Sp/Mp Regen
* area level = (zone-1)*10 + sub_level
Monster Drop
- tier 2 Consumables will now drop in areas level 31 onwards
- tier 3 Consumables will now drop in areas level 61 onwards
- tier 2 Weapons will now drop in areas level 51 onwards
- tier 2 Armor, Accessories will now drop in areas level 26 onwards
- tier 3 Armor, Accessories will now drop in areas level 51 onwards
- tier 4 Armor, Accessories will now drop in areas level 76 onwards
Vendor Shop
- Respite Zone 3 onwards will start selling tier 2 Potions, Armor, Accessories
- Respite Zone 5 onwards will start selling tier 2 Weapons and tier 3 Armor, Accessories
- Respite Zone 6 onwards will start selling tier 3 Potions
- Respite Zone 8 onwards will start selling tier 4 Armor, Accessories
Item Modifier
- item mods are now sorted into different tiers
- you can find items with Tier 2 mods after area level 20
- you can find items with Tier 3 mods after area level 40
Magic Find
- Stack [Magic Find] and start feeling lucky
- [Magic Find] mod can spawn in every equipment type
Projectiles
- Projectiles with [chain] attribute will now instead of expiring mid flight will reset their flight time subtracting one chain
Item Status
- attribute effects from items (eg potions) are now generated by a different system from [blessing/curse skills]
Action Rate Modifier
- [Action Rate] effect on [Move Rate] decreased from 30% to 10%
GUI
- added temporary menu buttons for [Vendor], and [Stash] menus
- [Stash] hotkey is now set to [H]
- added menu button for [Options]
- [Options] hotkey is set to [O] & [Esc]
Zoom I/O
- pressing keyboard key [Z/X] will let you zoom i/o of game screen
Damage Indicator
- Damage indicator from attacks with [Multishot] mod now flies in a random angle
Fullscreen
- Game now scales on fullscreen mode
Bug Fix
- Hotbar slot now updates when selling items assigned in hotbar slot
- Inventory item description bugs when taking from item's stack
- [Mana Shield] vfx disappears after loading
- [Seeker + Chain] doing one less chain
- [Seeker Projectiles] now resets properly when target dies to DoT (damage over time)
- Adding [Strike Surge] to other [Projectile Skills] : [Strike Surge] is a Base Type Skill, these can be complemented not the other way around
- Enemies roaming into locations they can't see
- Enemies producing 'Blocked!' indicator when getting hit while under fog of war
- Enemy equipment not getting deleted when destroyed
- Enemy status not getting deleted when destroyed
- [Saved Game File] reference disappearing
Fantasy Combat Simulator
Diablo/PoE inspired project. You can combine skills to make them more powerful!
Status | Prototype |
Author | Sef |
Genre | Action, Role Playing |
Tags | 2D, Action-Adventure, Action RPG, Dungeon Crawler, Fantasy, Hack and Slash, Singleplayer, Top-Down |
Languages | English |
More posts
- Up#006 - AGDG DEMO DAY 51Jul 07, 2023
- Up#005 - QoLMay 19, 2023
- Up#003 - Monster MightApr 17, 2023
- Up#002 - Early Level BalanceApr 14, 2023
- Up#001 - Quick TweakApr 13, 2023
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