Up#006 - AGDG DEMO DAY 51


Save Slot

  • will now display the highest zone reached
  • will now record the time you created a character and last time played

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Attribute & Skill Reset

  • You gain reset points for every new zone you enter
  • You can find the reset buttons in the Attribute & Skill Menus

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Magic Property

  • removed from the game

Defense

  • 'Resistances' now also reduce the chance to inflict status ailments

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Loot/Item Update

  • Loot Sprite
    - new loot sprites for Gold and Potions
  • Gold
    - max stack increased from 100 to 300
  • New Consumables: Red/Green/Blue Elixir
    - (tier 4 Potion) +270 Hp/Sp/Mp Regen for 3 seconds

Vendor Update

  • shop now sells modified equipment (higher zone level will roll better modifiers)
  • purchased items will now be removed from the shop (except for consumables)
  • tier 1 Consumables/Armor/Accessories/Weapons available at the beginning
  • tier 2 Consumables/Armor/Accessories available starting Zone 3
  • tier 3 Consumables/Armor/Accessories & tier 2 Weapons available starting Zone 5
  • tier 4 Consumables/Armor/Accessories available starting Zone 7

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Monster Update

  • Player now spawns with Wand, and Bow in the inventory
  • Added Troll monsters
  • Removed Humanoid enemies 

Monster Spawn

  • initial rooms when you enter a level will always be empty

Monster Drop

  • increased odds to drop higher class potions
  • tier 2/3/4 Item(Consumables/Armor/Accessories) will now drop in Zone 3/5/7 onwards
  • tier 2 Weapons will now drop in Zone 5 onwards

Monster Equipment

  • Monsters can now spawn with any sort of arms(weapons/shields) starting zone 1-4
  • Monster will be fully armed in zone 10 and beyond (no more unarmed, 1hand, and shield onlys)
  • (Equipment had a fixed order to spawn) Monsters will now spawn with a random armor/accessory starting zone 2
  • Monsters will gain another random armor/accessory with each new zone (fully equipped by zone 10)

Monster Active Skills

  • Monsters gain new skills in higher Zones
Monster \ Zone1-01-51-71-102-22-53-53-10
SlimeAttackLeap SlamBash, KnockbackSmite

Critical Hit
FighterAttackChargeSweepStrike SurgeBleedKnockbackBash
Ranger
AttackMultishotVolleySeeking Shot, Swift ShotBleedChain ShotKnockbackFull Draw
Mage (Fire)FireboltFireballIncinerateFirewall
Mage (Cold)Colt BoltFrost OrbIce Blast
Mage (Lightning)Lightning BoltFork LightningChain Lightning
Mage (PoisonPoison BoltToxic OrbAcid BlastScourge Spell

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Skills Update

Blessing Skills

  • Max Channeling Duration reduced from 10 to 3
  • Blessing Duration per Channeling Duration increased from 3 to 10 seconds

Arcane Mastery Skill Branch

  • removed from the game

Nova

  • new Spell Support Skill (Arcane Skill Branch)
  • adds 10% AOE per level

Dash

  • bonus 1000% Move Rate now only applies to a character's Base MvRt not final calculated flat MvRt

Charge

  • now has 'Sweep' as  a prerequisite 
  • now creates a 'Sweep' wave at the end of the 'Charge'

Leap Slam

  • now creates a pulse underneath the character at the end of the leap

Telekinesis, Daze

  •  is now of 'Spell' property

Firebolt, Cold Bolt, Poison Bolt

  • now adds +1~3 Attack per level

Incinerate, Ice Blast, Acid Blast

  •  now adds +0.1 Cast Rate per level

Fireball, Frost Orb, Toxic Orb

  • reduced maximum level from 10 to 1
  •  removed AOE skill modifier

Skills Removed from the Skill Tree

  • Chain Lightning
  • Fork Lightning

Skills Removed from the game

  • Fire Caster
  • Cold Caster
  • Venom Caster
  • Magic Spell Attack
  • Magic Cast Rate

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Status Application Rework

  • new system now updates existing same status instead of simply overwriting existing same status

Coherent Level Waypoints

  • fixed disjointed levels
  • exception: Respite Zones

Bug Fix

  • fixed character offsets after 'Leap Slam'
  • when using Basic Move then Leap Slam resulted a minimized Leap Slam arc and range
  • 'Highlight On Mouse Over Effect' now triggers-off on non-selected monster/loot when cursor is moved away while Player is 'attacking'
  • Monster Spawn Buffer now clears when entering another level : monsters from the previous level unable to spawn will not be spawned in the new level

Miscellaneous

  • reduced monster/loot highlight tint on mouse over or selected
  • reduced monster tint
  • reduced status tint

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