Up#006 - AGDG DEMO DAY 51
Save Slot
- will now display the highest zone reached
- will now record the time you created a character and last time played
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Attribute & Skill Reset
- You gain reset points for every new zone you enter
- You can find the reset buttons in the Attribute & Skill Menus
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Magic Property
- removed from the game
Defense
- 'Resistances' now also reduce the chance to inflict status ailments
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Loot/Item Update
- Loot Sprite
- new loot sprites for Gold and Potions - Gold
- max stack increased from 100 to 300 - New Consumables: Red/Green/Blue Elixir
- (tier 4 Potion) +270 Hp/Sp/Mp Regen for 3 seconds
Vendor Update
- shop now sells modified equipment (higher zone level will roll better modifiers)
- purchased items will now be removed from the shop (except for consumables)
- tier 1 Consumables/Armor/Accessories/Weapons available at the beginning
- tier 2 Consumables/Armor/Accessories available starting Zone 3
- tier 3 Consumables/Armor/Accessories & tier 2 Weapons available starting Zone 5
- tier 4 Consumables/Armor/Accessories available starting Zone 7
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Monster Update
- Player now spawns with Wand, and Bow in the inventory
- Added Troll monsters
- Removed Humanoid enemies
Monster Spawn
- initial rooms when you enter a level will always be empty
Monster Drop
- increased odds to drop higher class potions
- tier 2/3/4 Item(Consumables/Armor/Accessories) will now drop in Zone 3/5/7 onwards
- tier 2 Weapons will now drop in Zone 5 onwards
Monster Equipment
- Monsters can now spawn with any sort of arms(weapons/shields) starting zone 1-4
- Monster will be fully armed in zone 10 and beyond (no more unarmed, 1hand, and shield onlys)
- (Equipment had a fixed order to spawn) Monsters will now spawn with a random armor/accessory starting zone 2
- Monsters will gain another random armor/accessory with each new zone (fully equipped by zone 10)
Monster Active Skills
- Monsters gain new skills in higher Zones
Monster \ Zone | 1-0 | 1-5 | 1-7 | 1-10 | 2-2 | 2-5 | 3-5 | 3-10 |
Slime | Attack | Leap Slam | Bash, Knockback | Smite | Critical Hit | |||
Fighter | Attack | Charge | Sweep | Strike Surge | Bleed | Knockback | Bash | |
Ranger | Attack | Multishot | Volley | Seeking Shot, Swift Shot | Bleed | Chain Shot | Knockback | Full Draw |
Mage (Fire) | Firebolt | Fireball | Incinerate | Firewall | ||||
Mage (Cold) | Colt Bolt | Frost Orb | Ice Blast | |||||
Mage (Lightning) | Lightning Bolt | Fork Lightning | Chain Lightning | |||||
Mage (Poison | Poison Bolt | Toxic Orb | Acid Blast | Scourge Spell |
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Skills Update
Blessing Skills
- Max Channeling Duration reduced from 10 to 3
- Blessing Duration per Channeling Duration increased from 3 to 10 seconds
Arcane Mastery Skill Branch
- removed from the game
Nova
- new Spell Support Skill (Arcane Skill Branch)
- adds 10% AOE per level
Dash
- bonus 1000% Move Rate now only applies to a character's Base MvRt not final calculated flat MvRt
Charge
- now has 'Sweep' as a prerequisite
- now creates a 'Sweep' wave at the end of the 'Charge'
Leap Slam
- now creates a pulse underneath the character at the end of the leap
Telekinesis, Daze
- is now of 'Spell' property
Firebolt, Cold Bolt, Poison Bolt
- now adds +1~3 Attack per level
Incinerate, Ice Blast, Acid Blast
- now adds +0.1 Cast Rate per level
Fireball, Frost Orb, Toxic Orb
- reduced maximum level from 10 to 1
- removed AOE skill modifier
Skills Removed from the Skill Tree
- Chain Lightning
- Fork Lightning
Skills Removed from the game
- Fire Caster
- Cold Caster
- Venom Caster
- Magic Spell Attack
- Magic Cast Rate
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Status Application Rework
- new system now updates existing same status instead of simply overwriting existing same status
Coherent Level Waypoints
- fixed disjointed levels
- exception: Respite Zones
Bug Fix
- fixed character offsets after 'Leap Slam'
- when using Basic Move then Leap Slam resulted a minimized Leap Slam arc and range
- 'Highlight On Mouse Over Effect' now triggers-off on non-selected monster/loot when cursor is moved away while Player is 'attacking'
- Monster Spawn Buffer now clears when entering another level : monsters from the previous level unable to spawn will not be spawned in the new level
Miscellaneous
- reduced monster/loot highlight tint on mouse over or selected
- reduced monster tint
- reduced status tint
Fantasy Combat Simulator
Diablo/PoE inspired project. You can combine skills to make them more powerful!
Status | Prototype |
Author | Sef |
Genre | Action, Role Playing |
Tags | 2D, Action-Adventure, Action RPG, Dungeon Crawler, Fantasy, Hack and Slash, Singleplayer, Top-Down |
Languages | English |
More posts
- Up#005 - QoLMay 19, 2023
- Up#004 - AGDG DEMO DAY 50May 05, 2023
- Up#003 - Monster MightApr 17, 2023
- Up#002 - Early Level BalanceApr 14, 2023
- Up#001 - Quick TweakApr 13, 2023
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